Ascension
Description
The goal of the game consist in climbing platforms, staying above the lava and avoiding the spikes on the floor. A simple game made in 7 days during ZenoJam 6.
Also is my first game. :P
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Controls
The controls can be remapped in game.
Key | Action |
---|---|
A | Go to the left |
D | Go to the right |
Space | Jump |
S | Fall faster |
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Credits
- Godot logo: "Godot logo monochrome", from godotengine.org/press. Licensed under Creative Commons Attribution 4.0 International.
- Textures: "Abstract Platformer" by Kenney. Licensed under CC0 1.0 Universal.
- Font: "Kenney Pixel" by Kenney. Licensed under CC0 1.0 Universal.
- Music: “Secret Labs”, from PlayOnLoop.com. Licensed under Creative Commons by Attribution 4.0
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Special thanks
- A tester who suggested some corrections for the game.
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Minor disclaimer
There are probably some minor bugs that I didn't catch or some typos because English isn't my first language, if any of that happens then sorry for the inconvenience.
Status | Released |
Platforms | HTML5 |
Release date | Dec 24, 2022 |
Author | anotherMosquito |
Genre | Platformer |
Made with | Godot |
Average session | A few seconds |
Languages | English, Spanish; Latin America |
Inputs | Keyboard |
Accessibility | Configurable controls |
Comments
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The way the camera zooms in and out each time I jump gives me a slight headache. Not a bad game, just not for me.
congratulations with first game! good level
Pros:
- incredibly soothing atmosphere121
- beatiful game
-infiuriating, in a good way
- Good choice to not use sfx
Personal Cons:
-It feels as if a lot of time was wasted in development.
In my opinion, the game didnt need that much customization.
(Well, the option to change the controls is very welcome - however,
the language function feels a bit unneeded, as this is an english jam and
most people will probably understand basic english. Keep in mind that this is only my opinion.)
-The camera panning.... is strange. i started off hating it, but when i finally got the hang of jumping, it felt satisfiying.
-i would have personally recommended adding variable jumps, to get more control over the blob. could be combined with the camera feature - if you jump high, the camera could zoom etc.
8/10, Looks and feels very soothing and relaxing. I respect the choice of keeping the game simple by not adding many features to the actual game. it can be a very wise choice.
(My time was 1:21)